Storytelling for E-learning

Storytelling is traditional yet one of the most effective approaches that can be used to educate and train people to perform in their institution and workplace. In an e-learning domain, storytelling with properly branched scenarios leading to relevant learning outcomes can help transform their behaviors when they are enabled to take right decisions, correct actions and propose solutions for problems existing around them.

When a story is set in a work environment with its scenes and places relevant to learners/trainees and its conclusion is used as a learning outcome, the storytelling is considered successful. In an e-learning setting, the body of a story must present challenges that learners should be expected to solve through interactivities, question-answers, rephrasing or quizzes. The content of the story’s body should be something that learners encounter in their study space or workplace depending upon who the audience is. It is very important to give the learners solutions and feedback for the challenges they face during the e-learning. Branching scenarios with consequences for wrong or not-so-relevant answers can lead learners to critical thinking and communicating it in the next phase of learning. It would then lead to motivate them and apply the solutions in their work or study space. Constructive feedback with relevant visuals, text and audio delivered at the right time during e-learning can make them more confident to explore better solutions. Apart from this, it will also make the e-learning, story-based scenario more interesting, engaging and interactive. The visuals, text and audio used in a story setting should be appropriate for the audience considering their background, language they mostly use at workplace or institution and their age group. Simple graphics, easy to understand text with least jargons and clear audio are very important components of a good story used in an e-learning course.

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