What I Do

S-21 Project

Let me give you an end-to-end description of the S-21 Project that was created for training the participants in 21 vital life skills through fun and challenges mostly focusing on brain-based learning concept to help develop critical competencies required for personal and professional growth.







Quick and Precise

When I was working as a teacher, the lesson planning was done for the whole course, dividing each lesson’s topics into a separate piece for easy learning. I see microlearning in a similar way, each topic of a whole course independently but complete in itself. Microlearning courses are: flexible, agile, and engaging. Below, I have shared a short example of text-and-graphics-based microlearning.

Objectives: One objective that cannot be broken down further; inclusive of an activity wherein a learner would participate actively.

Previous knowledge: Picking up a very specific topic from their past learning and sticking to it while giving them a full chance to share their experience; straying away would kill the purpose.

Introduction: With a scene, short story or anything relatable that would create an aha! moment.

Covering the main topic: Through quick research, model, diagram, audio-visual or a story/comic/scene

Summary: Listing down a set of visuals to some up what was covered

Knowledge check: One or two objective type questions

Assignment: Research, diagram, writing down a story or a similar experience, sharing a piece of news, creating an image album etc. 

Decision Making

A story-based three-minutes video module with two Polls and one Feedback question

I created this video on Canva from scratch. I chose Canva due to easy accessibility. Other tools I have used to create a video for my work are:

  • Camtasia
  • Vyond animation
  • PowerPoint

Why: The main reason behind creating this video was to display my video scripting and development skills.

How: I began with coming up with my own story cut short, creating a video storyboard, reviewing it, looking for necessary visuals and effects. Finding the same character in different poses/expressions on Canva was getting challenging, hence I planned to use a different looking character for each slide. I also recorded the voice over after finalising the storyboard for each slide separately. Each audio was added to its respective scene and thus it was completed. I have added a low volume background music to enhance the quality. This video also follows Mayer’s Principles of Multimedia Learning. Have a look!

Tap to play the video

Wraparounds for Women

An articulate storyline short course; the main objective of the course is to introduce different types of wraparounds which specifically are referred to by different name

Tap the image to view the course

Storytelling for E-Learning

Storytelling is traditional yet one of the most effective approaches that can be used to educate and train people to perform in their institution and workplace. In an e-learning domain, storytelling with properly branched scenarios leading to relevant learning outcomes can help transform their behaviors when they are enabled to take right decisions, correct actions and propose solutions for problems existing around them.

When a story is set in a work environment with its scenes and places relevant to learners/trainees and its conclusion is used as a learning outcome, the storytelling is considered successful. In an e-learning setting, the body of a story must present challenges that learners should be expected to solve through interactivities, question-answers, rephrasing or quizzes. The content of the story’s body should be something that learners encounter in their study space or workplace depending upon who the audience is. It is very important to give the learners solutions and feedback for the challenges they face during the e-learning. Branching scenarios with consequences for wrong or not-so-relevant answers can lead learners to critical thinking and communicating it in the next phase of learning. It would then lead to motivate them and apply the solutions in their work or study space. Constructive feedback with relevant visuals, text and audio delivered at the right time during e-learning can make them more confident to explore better solutions. Apart from this, it will also make the e-learning, story-based scenario more interesting, engaging and interactive.

The visuals, text and audio used in a story setting should be appropriate for the audience considering their background, language they mostly use at workplace or institution and their age group. Simple graphics, easy to understand text with least jargons and clear audio are very important components of a good story used in an e-learning course.

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